Cobblemon Server Hosting
Cobblemon Hosting catch and battle, 24/7
Host Cobblemon 1.8 on Fabric or NeoForge 1.21.1 in Frankfurt — Java 21, the right Kotlin or Fabric API dependency, spawning you can tune, and multi-Tbps Anti-DDoS.
Minecraft server plans from €13.00 per month
- DDoS protected
- One-click install
- RAM to spare
13 Tbps+Anti-DDoS filtered
FrankfurtLow-latency EU
NVMeSSD storage
24/7In-house support
Everything your Cobblemon server needs
Cobblemon is a single open-source mod rather than a 400-mod pack, so a server is light — and most tuning happens in its spawning config.
Cobblemon is the open-source Pokémon mod by Cobbled Studios, released under the Mozilla Public License 2.0. It adds more than 800 Pokémon with battles powered by the Pokémon Showdown engine, and the 1.8.0 "Make Your Move" update (September 2026) added Alpha Pokémon, craftable TMs and dozens of new habitat structures. It is built for Minecraft 1.21.1 in both Fabric and NeoForge versions; the previous 1.5.2 line covered 1.20.1.
On Minecraft 1.21.1 the server runs Java 21. The dependency depends on the loader: the Fabric build needs Fabric API, the NeoForge build needs Kotlin for Forge. There is also a Cobblemon Official Modpack in Fabric and NeoForge editions; the team recommends the Fabric one for performance, but it ships shader packs and other client-side extras, so a server usually runs the mod and its dependencies rather than the whole client pack.
Server load comes from spawning. Cobblemon keeps looking for places to spawn Pokémon around each player, and its main.json config controls how far and how often: maximumSliceDistanceFromPlayer (64 by default), ticksBetweenSpawnAttempts (20) and the size of the world slice it scans. Larger values mean more reliable spawns and more CPU time.
Cobblemon servers here run on high-clock CPUs with NVMe storage in Frankfurt, behind multi-Tbps Anti-DDoS, with support from our own team.
Fabric or NeoForge on Java 21
Cobblemon 1.8 is built for Minecraft 1.21.1 on both loaders. We set up Java 21 with Fabric API or Kotlin for Forge as the loader requires.
Spawning you can tune
Edit maximumSliceDistanceFromPlayer and ticksBetweenSpawnAttempts in main.json to trade spawn rate for TPS, then apply with /cobblemonconfig reload.
Open source, MPL-2.0
Cobblemon's code is public, so server owners can read exactly what a setting does instead of guessing.
Lean server installs
The official modpack includes shaders and client-side extras. A dedicated server runs the mod and its dependencies, which keeps startup and memory low.
Pokémon saved with the world
savePokemonToWorld is on by default, so spawned Pokémon are saved with the world. Scheduled backups protect every trainer's party.
Protection for public servers
Community Cobblemon servers attract attacks. Multi-Tbps filtering and our XDP layer keep them online.
Built for Cobblemon players, not just servers
Hardware, network and protection tuned for game hosting — hosted in one of Europe's best-connected data centres.
Multi-Tbps Anti-DDoS
Every server is filtered through our own 13 Tbps+ Frankfurt network and custom XDP layer — attacks are absorbed before they reach you. Learn more →
Instant setup
Your Cobblemon server is deployed automatically right after checkout — online in minutes, not hours.
Low EU latency
Frankfurt is the heart of European networking. Players across the EU get a stable, low ping for smooth gameplay.
Easy control panel
Start, stop, restart, edit configs, install mods/plugins and manage files from a clean web panel — no Linux knowledge needed.
High-clock CPUs + NVMe
Game servers love fast single-core performance. Our nodes run high-clock CPUs with NVMe SSDs for quick world loads.
24/7 in-house support
Real people who host games for a living — not a generic call centre. We help you get set up and stay online.
How to make a Cobblemon server
From zero to online in four steps — no technical experience required.
Pick Fabric or NeoForge
Fabric is what the Cobblemon team recommends for its modpack; choose NeoForge if your other mods need it.
Install Cobblemon 1.8
Use the one-click installer, or add Cobblemon plus Fabric API (Fabric) or Kotlin for Forge (NeoForge) to a 1.21.1 server on Java 21.
Tune spawning
Adjust spawn distance and attempt interval in main.json for your player count, then run /cobblemonconfig reload.
Invite trainers
Players install Cobblemon 1.8 for the same loader, for example through the Cobblemon Official Modpack.
How much server do you need?
Not sure which plan fits? Here's a quick guide for a Cobblemon server — and you can always upgrade RAM and slots instantly as you grow.
Minecraft server plans from €13.00 per month.
-
Starter
4 GBRAM
2–6 players
Cobblemon on Fabric with a handful of friends and default spawning.
-
Community
6 GBRAM
10–20 players
A public server with more players spread out, each driving spawns.
-
Power
8 GB+RAM
20+ players
Busy servers with extra content mods, gyms and events.
Spawn config
Cobblemon settings that change server load
Defaults from the Cobblemon wiki config page:
- maximumSliceDistanceFromPlayer: 64
- ticksBetweenSpawnAttempts: 20
- worldSliceDiameter: 8
- worldSliceHeight: 16
- savePokemonToWorld: true
- /cobblemonconfig reload (some keys need a restart)
Cobblemon is a top DDoS target — you're covered
Game servers are the #1 target for DDoS attacks. Every ESAGAMES Cobblemon server sits behind our multi-Tbps filtering and custom in-house XDP mitigation, engineered to absorb modern botnets like AISURU and keep you online during raids, rivalries and events.
How our protection worksCobblemon hosting questions, answered
How much RAM does a Cobblemon server need?
Cobblemon on its own is light: 4 GB handles a small group, 6 GB a public server of ten to twenty, and 8 GB or more a busy server or one with many extra mods. Cobblemon does not publish a server figure; its official modpack asks clients for 3 GB or more.
Is Cobblemon on Fabric or NeoForge?
Both. Cobblemon 1.8 ships separate Fabric and NeoForge builds for Minecraft 1.21.1. The Fabric build needs Fabric API; the NeoForge build needs Kotlin for Forge. The older 1.5.2 release covers 1.20.1 on Fabric and Forge.
Which Java version does a Cobblemon server need?
Java 21, because current Cobblemon targets Minecraft 1.21.1, which requires it.
How do I reduce lag on a Cobblemon server?
Start with spawning. Lower maximumSliceDistanceFromPlayer or raise ticksBetweenSpawnAttempts in main.json, then run /cobblemonconfig reload.
What is the difference between Cobblemon and Pixelmon?
Cobblemon is open source (MPL-2.0), runs on Fabric or NeoForge and uses the Showdown battle engine. Pixelmon is the long-running mod under an All Rights Reserved licence, now on NeoForge 1.21.1, with more than 1,000 Pokémon. Both need Java 21 on current versions.
Do you install Cobblemon for me?
Yes — Cobblemon is a one-click install from the panel with the dependency your loader needs. You can also upload the jars yourself.
Do players need the mod installed?
Yes, the same Cobblemon version for the same loader as the server. The Cobblemon Official Modpack is an easy way to get it.
How much does Cobblemon server hosting cost?
A Cobblemon server runs on our Minecraft plans, which start from €13.00 per month with one-click modpack install and Anti-DDoS included. Bigger packs and more players need more RAM, so choose the plan to match.
Helpful Cobblemon guides
Prefer to set it up yourself? These step-by-step guides walk you through it.
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Minecraft Hosting
Minecraft is a trademark of Mojang Synergies AB / Microsoft. Cobblemon is made by Cobbled Studios; every included mod belongs to its own author. ESAGAMES is an independent server host and is not affiliated with, endorsed by or sponsored by Mojang, Microsoft, CurseForge / Overwolf, or any mod or modpack author. You must own a legitimate copy of Minecraft: Java Edition — ESAGAMES provides the server hardware only and does not distribute Minecraft or any modpack.
Launch your Cobblemon server today
Protected, low-latency Cobblemon hosting in Frankfurt — online in minutes with 24/7 support behind you.